Senior talent. Direct access. No surprises.

Direct access to senior designers, engineers, and strategists from day one. No layers between you and the people doing the work.

Dawid Legierski

CEO & Head of Growth

Olga Podziemska

Head of Delivery & Client Relationships

Paweł Kalisiński

Head of Production & Technology

Riotters Team

Awards & Recognition


  • Behance

    1

    Best in Behance


  • 11

    Featured in Web Design


  • 3

    Featured in Branding


  • 3

    Featured in 3D Motion


  • Awwwards

    1

    Site of the Day


  • 1

    Developer Award


  • 1

    Product Honors


  • 1

    Honorable Mention


  • FWA

    1

    FWA of the Day


  • CSS Design Awards

    1

    CSSDA of the Day


Why Riotters

4 reasons

On our homepage we told you why we're different. Here's what that looks like in practice.

  • Design in the open

    No big reveal after weeks of silence. Work in progress is shared regularly, and adjusted based on your input. Feedback usually happens on Slack, where it reaches the team directly.

  • Time zones? Handled

    Most of our clients are in the US. We're in Central Europe. That gives us a full workday before you even open your laptop, plus 1-3 hours of overlap for calls and feedback. It's been working like this for years. If you're in Europe, even easier.

  • Clear money, no surprises

    You'll know the scope, timeline, and investment before we start. No work begins without a signed agreement and deposit. No mysterious invoices halfway through. When scope changes, and it sometimes does, we talk about it first.

  • We do our homework

    Before we touch a pixel, we study your product and your market. Sometimes that's a discovery workshop. Sometimes it's a deep dive into your existing data. Either way, we don't start designing until we understand what we're solving.


How we work

4 guidelines

Reasons are nice. Process is what you actually live with. Here’s how a project with us runs, day to day.

  • We start by listening

    Every engagement begins with understanding your product, your goals, and your constraints. Sometimes that's a single call. Sometimes it's a workshop.

  • You see work before it's finished

    We share progress regularly, not in one big reveal at the end. Whether it's a first concept, a rough storyboard, or a half-designed page.

  • We deliver in pieces, not packages

    First approved? We move to the next while you review. This keeps momentum and avoids bottlenecks.

  • No disappearing acts

    You'll always know where we are in the project, what's next, and if anything's changed.